To illustrate the D2R team’s philosophy around making the Burning Hells a more welcoming destination for everyone, we invited design and UX accessibility lead Drew McCrory to share his insights. ![]() Visually, the remastered aesthetic brings the classic game into stunning high-resolution to take advantage of the latest hardware, but we also wanted to identify ways to provide a smoother and more accessible gameplay experience to as many people as possible. That can’t be better demonstrated than by our efforts on Diablo II: Resurrected. One of Blizzard’s priorities is to always look for ways to iterate and improve the entertainment experiences we create for our players. The journey to resurrecting Diablo® II as the modern incarnation releasing this September has been a challenging and rewarding endeavor.
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